

There are 81 properties to shakedown, all of which come down to performing one of six different activities: eliminate gang members, scare away customers, cut off someone’s hair, escape from an underground jail, steal a shipment or drive away with the shop owner on the hood of your car. There are some chuckle-worthy scenes but, for the most part, it gets stale quickly and the dialogue is never as witty or clever as it was in Rampage.Īs a game that ridicules the worst of consumerism, Shakedown: Hawaii adopts one of the most reviled aspects of modern gaming: a Ubisoft-style checklist style of completion. Instead, you’re stuck with that one joke throughout most of the story. That is the point the character you’re playing as is hilariously out of touch, but Shakedown: Hawaii never evolves. Large day one patches and console UI advertisements deserve to be heavily scrutinized, so too do egregious store-specific credit cards, but most of the jokes here are simply of the “old man yelling at a cloud” variety. Humour may be subjective, but Shakedown: Hawaii doesn’t supply its comedy as cannily as its predecessor did while Rampage drew its humour from parody and outlandish situations, this time the laughs purely stem from the player character’s inability to keep up with modern conveniences.Ī lot of the jabs here are fair game.

The plot here isn’t complex at all, but that’s because any meaningful story beats are cast away in favour of pure comedic moments. As you’re struggling to keep your company afloat, you’ll resort to a life of crime and unethical business practices to rise from the ashes and take out your competitor, Featherbottom.
